You can import a function or program defined as a library object into a Program Editor within the current problem. The imported copy is not locked, even if the original is locked.
| 1. | From the Actions menu, click Import. |
| 2. | Select the Library Name. |
| 3. | Select the Name of the object. |
| 4. | If you want the imported object to have a different name, type the name under Import As. |